Jinghua Zhang
Position: Professor Department: Computer Science
Contact Info
Office: Elva J. Jones Computer Science Bldg Rm 3213 Phone: 336-750-3324 Fax: 336-750-2499 Email: zhangji@wssu.edu
Educational Background
- PhD in Computer Science and Engineering, Michigan State University, East Lansing, MI, 2005
Research and Project Interests
- Game-Based Learning
- Computer Graphics
- Virtual Reality
- Computer Science Education
- Google's Faculty in Residence Program, 2018
- WSSU Wilveria B. Atkinson Distinguished Research Award, 2014
- WSSU Master Teacher Program, 2012
- NSF TRUST (Team for Research in Ubiquitous Secure Technology) Fellowship, 2011
- PI, NSF IUSE Project: Collaborative Research: Developing and Assessing Educational Simulations to Enhance Cyber Security Learning in Computer Science Programs, 2018-2021, $149,093.
- Senior Personnel, NSF DRL Exploratory: Life STEM: Promoting STEM Career Awareness, Engagement, and Identity, via a Culturally Relevant and Technology-Infused STEM-Based Curriculum, 2019-2021, $400,000.
- PI, Collaborative Research Experiences for Undergraduates (CREU) Grant via AYUR program, 2016- 2019, $33,500.
- PI, NSF HBCU-UP Targeted Infusion Project Grant: Developing Game-Like Instructional Modules to Enhance Student Learning in Lower Level Core Computer Science Courses, 2011-2015, $296,340.
- PI, WSSU RIP Grant, 2011-2012, $10,000.
- PI, WSSU CETL Mini Grant, 2010-2011, $1,000.
- PI, Developing a System for 3D movie compression, WSSU RIP Grant, 2008-2009, $9,695.
- PI, Curriculum Development Mini-Grant, Wesleyan College, 2006-2007.
- PI, Faculty Summer Research Grant, Wesleyan College, 2006.
Selected Journal Papers:
- Weanquoi, J. Johnson, J. Zhang (2018), "Using a Game to Improve Phishing Awareness", Journal of Cybersecurity Education, Research and Practice. (JCERP) Vol. 2018: No. 2, Article 2.
- J. Zhang, E. Smith, E.R.Caldwell, M. Perkins (2014), “Learning and Practicing Decision Structures in a Game”, Journal of Computing Sciences in Colleges, Vol. 29, issue 4, pp 60-67, 2014.
- C. Dichev, J. Xu, D. Dicheva, J. Zhang (2009), “Measuring Similarity of Interests for Clustering Taggers and Resources”, International Journal of Virtual Communities and Social Networking (IJVCSN), 1(3), 2009, 1-20.
- J. Zhang, C.B. Owen, and J. Xu (2008) “Hybrid Coding for Animated Polygonal Meshes”, International Journal of Information Technology, Vol. 4, No. 4, 2008.
- J. Xu and J. Zhang (2008), “Surveying Features of Synchronous Collaboration Tools”, Information Technology Journal, Asian Network for Scientific Information, vol. 7, no. 7, 2008.
- J. Zhang and C.B. Owen (2007), “Octree-based Animated Geometry Compression”, Computers & Graphics, Volume 31, Issue 3, pp 463-479, June 2007.
- P. Weanquoi, J. Johnson, J. Zhang (2017), “Using a Game to Teach about Phishing”, Proceedings of the 18th ACM Annual Conference on Information Technology Education (SIGITE/RIIT 2017), Oct. 4-7, 2017, Rochester, NY.
- J. Zhang, M. Atay, E. Smith, E. R. Caldwell and E.J. Jones (2015), “Reinforcing Student Understanding of Linked List Operations in a Game ”, Proceedings of the 2015 IEEE Frontier in Education (FIE), Oct. 21-24, 2015, El Paso, Texas.
- J. Zhang, M. Atay, E. R. Caldwell, E. J. Jones (2015), “Using Game-Like Instructional Modules to Enhance Student Learning in CS1/CS2”, Proceedings of the 2nd Annual CUNY Games Festival, Jan. 16-17, 2015, New York, NY.
- J. Zhang, E. R. Caldwell, E. Smith (2013). “Learning the Concept of Java Inheritance in a Game”, Proceedings of The 18th IEEE International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES). July 30-Aug.1, 2013, Louisville, Kentucky.
- J. Zhang, M. Atay, R. Caldwell and E.J. Jones (2013), “Visualizing Loops Using a Game-Like Instructional Module”, Proceedings of The 13th IEEE International Conference on Advanced Learning Technologies, July 15-18, 2013, Beijing, China.
- J. Zhang, E. J. Jones (2012), "Developing a Gaming Concentration in the Computer Science Curriculum at an HBCU", in the proceedings of ACM SIGCSE 2012, Feb. 29 – Mar. 3, 2012, Raleigh, NC.
- J. Zhang, J. Xu and P. Fisher (2009), “Static Partitioning Octree-Based Animation Compression”, Proceedings of the Ninth IASTED International Conference on Visualization, Imaging and Image Processing (VIIP 2009), July 2009, Cambridge, UK.
- J. Zhang and C.B. Owen (2004), “Octree-based Animated Geometry Compression”, Proceedings of IEEE Data Compression Conference (DCC’04), pp. 508-517, March 2004, Snowbird, UT.
- CSC 5305/4384 - Advanced Computer Graphics
- CSC 4340 - Organization of Programming Languages
- CSC 3385 - Game Programming
- CSC 3342 - Computer Graphics
- CSC 3332 - Fundamentals of Internet Systems
- CSC 1311 - Computer Programming II
- CSC 1310 - Computer Programming I
- CSC 1306 - The Computer and its Use I